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Minko Weekly Roundup #3

Projects Wieliczka Salt Mine website and apps Created by the Polish agency GoldenSubmarine, the Wieliczka Salt Mine web site offers an interative experience with HD 360° panoramas built with Minko....

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Minko Weekly Roundup #4

Features The JointsDebugController makes it possible to display the joints and bones of a skinned mesh in order to check if everything works as expected. The VertexPositionDebugController will display...

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Flash 11.5/AIR 3.5 capable Flex SDK

The awesome guy at swgeek was kind enough to build a Flash 11.5/AIR 3.5 capable Flex SDK. You just have to install this SDK and you're ready to go for projects targeting the new APIs provided by this...

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3D Matrices Update Optimization

4x4 matrices are the heart of any 3D engine as far as math is concerned. And in any engine, how those matrices are computed and made available through the API are two critical points regarding both...

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Teasing: Simple Minko Physics Stacking Stress Test

Minko physics is probably one of the most awaited features for this new year. I will not cover it extensively right now - I'll rather post a few demos in a later post - but if you must know it was...

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JIT Shaders For Better Performance

The subject is really vast and complex and I've been trying to write an article about this for quite some time now. Recently, I made a small patch to enhance this technique and I thought it was a good...

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Anamorphic Lens Flare

Update: I've just pushed a new SWF with a much better enhanced effect. I've tweaked things like the number of vertical/horizontal blur passes - which are now up to 3/6 - but also the flares'...

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New Documentation for Collada

Minko's Collada plugin makes it possible to easily import Collada (*.dae) files using the assets loading API. Working with the API is quite simple and there already is a detailed tutorial about that....

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New video: normal mapping and specular maps

Normal mapping has been available for a long time inside Minko. At first as part of the minko-lighting plugin and now in the core framework (in the dev branch only for now). The support for specular...

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Stage3D Online Conference Slides

It was really awesome to be invited to talk about Minko today during the Stage3D online conference organized by Sergey Gonchar. He has done an excellent job in organizing this and I hope people enjoyed...

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What I like about C++ 2011

C++ 2011, AKA C++0x, is the new version of what is maybe considered as the king of programming languages. I was a C++ programmer before I ever became a Flash developer. But what I truly love about this...

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Ubuntu 13.04 On The New MacBook Air (2013)

I rencently bought a new MacBook AIR with a 512GB SSD to have a Mac OS, Linux, Windows triple boot. There are lots of tutorial on how to install Ubuntu on a Mac. Yet, the latest MacBook AIR brings some...

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Upgrading to Linux 3.11 on the new MacBook AIR 2013

In my last post I explained how I installed Ubuntu on the new MacBook AIR 2013. The last issues I have are: Sound doesn't work. Screen brightness is either 0 (total dark) or 1 (totally lit) after...

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Fixing 2013 MacBook Air Ubuntu sound issue

Regarding my Ubuntu adventures for the latest MacBook Air 2013, I already posted about how to: Install Ubuntu Upgrade to linux 3.11-rc7 If you follow those two blog posts, you should end up with a very...

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From ActionScript 3 to C++ 2011

During the last Flash Onlince conference, I had the chance to share the latest work I’ve been involved in at Aerys with the rest of the Minko team. We’ve been working a lot on the next major version...

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Fixing the MBA 2013/Ubuntu issue

In my previous MacBook Air 2013 related posts I’ve explained how to: Install ubuntu Upgrade to linux 3.11 to fix keyboard/mouse issues Fix the speaker issue The last remaining problem was the...

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Minko 3 beta 1 is live!

Good news everyone! The long awaited beta for Minko 3 – codename “Normandy” – has arrived. This is the first of a series of 3 betas (precise roadmap will be puslished soon). Despite the fact it’s...

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Performance improvements for Minko 3 beta 3

So far, performance has not really been our concerned. We wanted to have a better understanding of what a cross-platform native 3D engine could look like first. Now that beta 2 is about to get shipped,...

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Exponential Cascaded Shadow Mapping with WebGL

Update: my implementation worked well on “native” OpenGL configuration but suffered from a GLSL-to-HLSL bug in the ANGLE shader cross-compiler used by Firefox and Chrome on Windows. It should now be...

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Emscripten doesn’t like CloudFlare

In order to make our websites faster and safer, we’re now using CloudFlare on pretty much any of them. It’s fast, reliable and very easy to setup! Among other things, CloudFlare will cache but also...

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