Quantcast
Channel: Jean-Marc Le Roux
Viewing all articles
Browse latest Browse all 27

Stage3D Online Conference Slides

$
0
0

It was really awesome to be invited to talk about Minko today during the Stage3D online conference organized by Sergey Gonchar. He has done an excellent job in organizing this and I hope people enjoyed attending it as much as I enjoyed being a part of it.

minko_file_formats_comparison minko_editor_workflow minko_editor_triggers minko_darksider

You can watch the entire conference here.

As I promised, here are the slides to this presentation. They are pretty heavy because they embed some videos. Here is the outline of the content of the presentation:

  • Community SDK
    • Scripting
    • Shaders and GPU programming
    • Scene editor
  • Professional SDK
    • Physics
    • Optimizations for the web and mobile devices

At the end of the presentation, I also demonstrated how Minko can load and display Crytek's Sponza smoothly on the iPad and the Nexus 7 in just a few minutes of work thanks to the editor and the optimizations granted by the MK format. You will soon here more about this very demonstration wiht a clean video demonstrating the app. but also the publishing process. This is incredibly cool since Sponza is quite a big scene with more than 50 textures including normal maps, alpha maps and specular maps for a total of 200+MB (only 70MB when published to MK).

Don't forget to have a look at all the online resources for Minko:

As stated in the presentation, Minko's editor public beta should start next week. So stay tuned!


Viewing all articles
Browse latest Browse all 27

Trending Articles