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Minko Weekly Roundup #4

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Features

  • The JointsDebugController makes it possible to display the joints and bones of a skinned mesh in order to check if everything works as expected.
  • The VertexPositionDebugController will display the position of each vertex of a mesh.
  • The VertexNormalDebugController will display the normal of each vertex. You can use it with the VertexNormalShader to display and debug the normals of a mesh.

Examples

Answers

Tutorials

Fixes

  • minko-collada will now load the vertex RGBA data when it's available
  • min/max computation is always possible upon creation of a VertexStream regardless of its StreamUsage
  • frustum culling will now also test the center of the bounding box and not only the 8 corners

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