Features
- The JointsDebugController makes it possible to display the joints and bones of a skinned mesh in order to check if everything works as expected.
- The VertexPositionDebugController will display the position of each vertex of a mesh.
- The VertexNormalDebugController will display the normal of each vertex. You can use it with the VertexNormalShader to display and debug the normals of a mesh.
Examples
Answers
- Mapping Flex UI components to textures in Minko: an interesting thread about how to emulate mouse-enabled 2D components - such as Flex components - mapped as 3D textures
Tutorials
- Display the position and the normal of each vertex
- Display the bones and joints of a skeleton
- Select scene nodes with XPath
Fixes
- minko-collada will now load the vertex RGBA data when it's available
- min/max computation is always possible upon creation of a VertexStream regardless of its StreamUsage
- frustum culling will now also test the center of the bounding box and not only the 8 corners