Performance improvements for Minko 3 beta 3
So far, performance has not really been our concerned. We wanted to have a better understanding of what a cross-platform native 3D engine could look like first. Now that beta 2 is about to get shipped,...
View ArticleExponential Cascaded Shadow Mapping with WebGL
Update: my implementation worked well on “native” OpenGL configuration but suffered from a GLSL-to-HLSL bug in the ANGLE shader cross-compiler used by Firefox and Chrome on Windows. It should now be...
View ArticleEmscripten doesn’t like CloudFlare
In order to make our websites faster and safer, we’re now using CloudFlare on pretty much any of them. It’s fast, reliable and very easy to setup! Among other things, CloudFlare will cache but also...
View ArticleFlyweight design pattern with C++11
To optimize the memory consumtion of the Minko engine, we started by profiling the memory allocations using tools such as the integrated Visual Studio 2013 memory profiler or Massif. One of the...
View ArticleXPS13 Developer Edition Fixes
I recently bought a brand new XPS 13 “Developer Edition” that I want to use as my main machine for development. I’m very happy to see Dell building machines fit for Linux. The Dell XPS 13 has many...
View ArticleXPS13 “Developer Edition”: Updating the graphics driver
Update: I previously indicated to use the “xorg-edgers” PPA. But it’s far too brutal since it will update a lot of other things (such as the X server) and it might just break. I now recommend using...
View ArticleXPS 13 “Developer Edition” Microphone Fix
It seems the microphone doesn’t work out of the box on the XPS 13 “Developer Edition”. Worse, you’ll actually need to re-compile your kernel to make it work… at least the patches are easy to find...
View ArticleAtom plugins for C++ development
I work a lot on Ubuntu, and Linux is one of the targets of Minko. As soon as Github’s Atom was released, I wanted to test it as an actual development environment for such C++ applications. Here are two...
View ArticleMinko Physically Based Rendering WebGL Demo
Physically Based Rendering with cascaded Poisson-filtered PCF shadow mapping (click on the picture above to run the demo). Built with Minko.
View ArticleUbuntu on the Razer Blade Stealth (late 2016)
I received my Razer Blade Stealth (late 2016) last week. I needed to install Ubuntu to work on some of my projects and to use as my “private stuff” OS (as-opposed to my “company stuff OS”, which is...
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