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Channel: Jean-Marc Le Roux
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Ubuntu on the Razer Blade Stealth (late 2016)

I received my Razer Blade Stealth (late 2016) last week. I needed to install Ubuntu to work on some of my projects and to use as my “private stuff” OS (as-opposed to my “company stuff OS”, which is...

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Minko Physically Based Rendering WebGL Demo

Physically Based Rendering with cascaded Poisson-filtered PCF shadow mapping (click on the picture above to run the demo). Built with Minko.

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Atom plugins for C++ development

I work a lot on Ubuntu, and Linux is one of the targets of Minko. As soon as Github’s Atom was released, I wanted to test it as an actual development environment for such C++ applications. Here are two...

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XPS 13 “Developer Edition” Microphone Fix

It seems the microphone doesn’t work out of the box on the XPS 13 “Developer Edition”. Worse, you’ll actually need to re-compile your kernel to make it work… at least the patches are easy to find...

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XPS13 “Developer Edition”: Updating the graphics driver

Update: I previously indicated to use the “xorg-edgers” PPA. But it’s far too brutal since it will update a lot of other things (such as the X server) and it might just break. I now recommend using...

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XPS13 Developer Edition Fixes

I recently bought a brand new XPS 13 “Developer Edition” that I want to use as my main machine for development. I’m very happy to see Dell building machines fit for Linux. The Dell XPS 13 has many...

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Flyweight design pattern with C++11

To optimize the memory consumtion of the Minko engine, we started by profiling the memory allocations using tools such as the integrated Visual Studio 2013 memory profiler or Massif. One of the...

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Emscripten doesn’t like CloudFlare

In order to make our websites faster and safer, we’re now using CloudFlare on pretty much any of them. It’s fast, reliable and very easy to setup! Among other things, CloudFlare will cache but also...

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Exponential Cascaded Shadow Mapping with WebGL

Update: my implementation worked well on “native” OpenGL configuration but suffered from a GLSL-to-HLSL bug in the ANGLE shader cross-compiler used by Firefox and Chrome on Windows. It should now be...

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Performance improvements for Minko 3 beta 3

So far, performance has not really been our concerned. We wanted to have a better understanding of what a cross-platform native 3D engine could look like first. Now that beta 2 is about to get shipped,...

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Minko 3 beta 1 is live!

Good news everyone! The long awaited beta for Minko 3 – codename “Normandy” – has arrived. This is the first of a series of 3 betas (precise roadmap will be puslished soon). Despite the fact it’s...

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Fixing the MBA 2013/Ubuntu issue

In my previous MacBook Air 2013 related posts I’ve explained how to: Install ubuntu Upgrade to linux 3.11 to fix keyboard/mouse issues Fix the speaker issue The last remaining problem was the...

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From ActionScript 3 to C++ 2011

During the last Flash Onlince conference, I had the chance to share the latest work I’ve been involved in at Aerys with the rest of the Minko team. We’ve been working a lot on the next major version...

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Fixing 2013 MacBook Air Ubuntu sound issue

Regarding my Ubuntu adventures for the latest MacBook Air 2013, I already posted about how to: Install Ubuntu Upgrade to linux 3.11-rc7 If you follow those two blog posts, you should end up with a very...

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Upgrading to Linux 3.11 on the new MacBook AIR 2013

In my last post I explained how I installed Ubuntu on the new MacBook AIR 2013. The last issues I have are: Sound doesn't work. Screen brightness is either 0 (total dark) or 1 (totally lit) after...

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Ubuntu 13.04 On The New MacBook Air (2013)

I rencently bought a new MacBook AIR with a 512GB SSD to have a Mac OS, Linux, Windows triple boot. There are lots of tutorial on how to install Ubuntu on a Mac. Yet, the latest MacBook AIR brings some...

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What I like about C++ 2011

C++ 2011, AKA C++0x, is the new version of what is maybe considered as the king of programming languages. I was a C++ programmer before I ever became a Flash developer. But what I truly love about this...

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Stage3D Online Conference Slides

It was really awesome to be invited to talk about Minko today during the Stage3D online conference organized by Sergey Gonchar. He has done an excellent job in organizing this and I hope people enjoyed...

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New video: normal mapping and specular maps

Normal mapping has been available for a long time inside Minko. At first as part of the minko-lighting plugin and now in the core framework (in the dev branch only for now). The support for specular...

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New Documentation for Collada

Minko's Collada plugin makes it possible to easily import Collada (*.dae) files using the assets loading API. Working with the API is quite simple and there already is a detailed tutorial about that....

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